Exploring 3D animation with motion capture technology

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One of the things we have noticed as we’ve moved through the developmental stages of our Ferguson VR model is the visual disparity between the 3D representation of Canfield Green Apartments and the 2D comic panels that accompany it.

We’re looking into animating the eyewitness testimonies instead in an update to the model after the initial roll-out. We found a repository of editable 3D models using the Mixamo website and then we began to hone our acting skills. We spent an afternoon at the University of Missouri’s motion capture lab, where Dan Archer and one of our undergraduate students, Brittany Crocker, donned black morph suits, Velcro, and white dots containing mo-cap sensors and got to modeling.

Check out the video, below.

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